Last updated 18-04-03
This is the current set of features...
A fully object oriented design
Uses DirectX 9 through C#
Rendering with pixel/vertex shaders only
Fullscreen or windowed rendering
...and some wishes.
"Scenes", e.g. intro, main menu, a level
View ports, handy in editors for example
Dynamic lightning with the nearest lights
Precalculated lightning for the "world"
Occlution culling (octrees and portals)
Some type of shadows (probably stencil shadows)
Input mapping to events
Probably a scripting language
More features will be added along the development.